World

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The world of Arknights is alternative to our own with several major key differences.

General Overview

The world of Arknights is constantly plagued by natural catastrophes called Disasters. Its cause and origins are unknown, but it has caused most civilizations to adopt a mobile, nomadic lifestyle. In the wake of Disasters, a substance called originium is left behind. While it is infectious (causing a disease known as oripathy), originium can also be utilized for energy, to perform magic, and other things. As such, originium industry thrives, leading to the birth of mobile cities, which makes up the majority of the world.

The dominant race is also made of populations of semi-animalistic humanoids called Ancients. Ancients are more susceptible to oripathy than normal humans are, making them generally fearful of those infected with oripathy.

Keywords

The following are the key differences between Arknights' world to our own.

Originium

Originium is a fictional substance in the world of Arknights. It is left behind after a Disaster in great quantities and is highly infectious. Originium can serve as an energy source or for building materials, and its infection is generally associated with magical techniques known as Originium Arts or simply Arts. Originium powers mobile cities, and the artificial creation of armaments based on Arts allowed non-infected to use a semblance of the Arts too, changing the face of warfare.

Oripathy

The disease caused by originium infection is called oripathy, and it has 100% lethality rate. Those infected with oripathy will slowly show signs of originium growing on the surface of their bodies. After an infected dies, the originium that grows on the surface of their bodies will be dangerous to those around them, as they may potentially infect others. This has lead to general discrimination against the infected, a worldwide societal problem that both Rhodes Island Pharmaceutical and the Reunion Movement aim to fix with their own respective ideological takes on the problem.

Ancients

Humanoids with animal-like traits that make up the majority of the population in the world of Arknights. The Ancients are at higher risk of being infected with oripathy. The classification of Ancient races are based on the animals they resemble or the traits that physically show, as will be listed below.

Factions

There are many factions in the world of Arknights, each with their own interests and working towards their own goals. These factions may be international companies, nations, or the races themselves.

Nations

  • Aegir Parallel to Denmark?
  • Bolivar Parallel to Bolivia?
  • East: Parallel to Japan.
  • Federal Democratic Columbia: Parallel to the United States of America
  • Flame Parallel to China.
  • Great Lungmen: Parallel to China, but politically a mix of Hong Kong, Shanghai, Tokyo, and Singapore. Wei Yenwu leads the nation, and Ch'en acts as its head of security. Great Lungmen is known to be particularly harsh towards the infected, restricting them to the slums to keep them from infecting other citizens. An Annihilation Mode stage is set in this nation.
  • Kazdale Parallel to Germany?
  • Kazimierz: Parallel to Poland, and home to the Knights of Kazimierz. The nation upholds its tradition of knighthood, and the knights take great pride in their profession. Similar to the Olympics, they also have a celebratory competitive event called the Knights of Kazimierz Competition, which in recent years has grown to be commercialized and less about the tradition.
  • Kjerag: Parallel to Norway or Switzerland with a Tibetan mix. They are still a traditionally religion-affiliated nation, with a priestess leading the religious side of the country.
  • Laterano: Parallel to the Vatican.
  • Leithanien: Parallel to Austria-Hungary.
  • Minos Parallel to Greece?
  • Sami Parallel to Finland?
  • Sargon Parallel to Iraq?
  • Syracuse Parallel to Sicily?
  • Ursus Empire: Parallel to Russia. The main story begins here, and an Annihilation Mode stage is set in this nation.
  • Victoria: Parallel to the United Kingdom.
  • Wyvern Parallel to Mexico?

Organizations

Ancient Races

  • Adacolis: Ancients with crocodile-like traits.
  • Amplehoof: From English ample+hoof; Ancients with bovine-like traits.
  • Anati: Ancients with weasel- or ferret-like traits.
  • Anura: From the order taxon of frogs; Ancients with frog-like traits.
  • Aslan: From the name of the lion deity of C. S. Lewis' Narnia series; Ancients with lion-like traits.
  • Caprinae: From the subfamily taxon of medium and small bovines; Ancients with goat-like traits.
  • Cartes: Ancients with rabbit-like traits.
  • Dragon: Ancients with heavily pronounced Eastern dragon-like traits.
  • Durin: Poetic Edda legends says that Odin & his brother Vili & Ve using the giant, Brimir's blood & Blain's limbs create 2 gnome named Motsognir & Durin.
  • Eutheria: From Greek meaning 'good beast' (eu+therios); Ancients with muskdeer-like traits.
  • Feline: From the Latin for 'cat' (felis); Ancients with cat-like traits.
  • Hirvea: From Finnish hirveä, partitive singular form of hirvi meaning elk or moose; Ancients with elk-like traits.
  • Kuranta: Possibly from the name of a pedigree mare; Ancients with horse-like traits.
  • Lupus: From the Latin for 'wolf'; Ancients with wolf-like traits.
  • Manticore: From Persian mythology creature with the same name.
  • Oni: From Japanese 鬼 (oni); Ancients with traits resembling traditional Japanese demons or ogres.
  • Perro: From Spanish perro meaning 'dog'; Ancients with dog-like traits.
  • Ptodiram: Ancients with turtle-like traits.
  • Ribley: Ancients with bird-like traits.
  • Sakota: Possibly from Greek skotos meaning 'dark'; Ancients with traits resembling Biblical angels.
  • Sarkaz: Possibly from Greek sarkasmos meaning 'to sneer' or 'to tear apart'; Ancients with various traits similar to Biblical demons.
  • Savra: From Turkish Greek savra (Greek saura) meaning 'lizard'; Ancients with pronounced lizard-like traits.
  • Ursus: From the Latin for 'bear'; Ancients with bear-like traits.
  • Vulpes: From the Latin for 'fox'; Ancients with fox-like traits.
  • Wyvern: From a dragonlike beast of heraldry with two wings and two legs; Ancients with less pronounced dragon-like traits.
  • Zarak: Ancients with rodent-like traits.