Difference between revisions of "Guard"

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m (updated to official yostar explenation.)
 
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[[File:Class-guard.png|200px]]
 
[[File:Class-guard.png|200px]]
  
* A Melee hybrid tank and DPS
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Guards are responsible for the melee physical damage output of the team.<br />
* They can usually hold off up to two enemies at a time
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Most of them have a good balance of physical damage and survivability, making them effective for a variety of combat situations.<br />
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They can stand on the front lines to protect Vanguard Operators from attack against medium-sized enemies, or team up with other guard operators to form coordinated kill zones.
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Guards with low deployment cost can be placed in front of special enemies to block them.
  
 
==Operators==
 
==Operators==
 
{{#invoke:CharacterList|class|Guard}}
 
{{#invoke:CharacterList|class|Guard}}

Latest revision as of 12:26, 11 January 2020

Class-guard.png

Guards are responsible for the melee physical damage output of the team.
Most of them have a good balance of physical damage and survivability, making them effective for a variety of combat situations.
They can stand on the front lines to protect Vanguard Operators from attack against medium-sized enemies, or team up with other guard operators to form coordinated kill zones.

Guards with low deployment cost can be placed in front of special enemies to block them.

Operators

Melantha-0-portrait.png
Class-guard.png
Class-guard.png
Lappland-0-portrait.png
Class-guard.png
Ch'en-0-portrait.png
Class-guard.png
Silverash-0-portrait.png
Class-guard.png
Indra-0-portrait.png
Class-guard.png
Castle3-0-portrait.png
Class-guard.png
Franka-0-portrait.png
Class-guard.png
Matoimaru-0-portrait.png
Class-guard.png
Specter-0-portrait.png
Class-guard.png
Estelle-0-portrait.png
Class-guard.png
Mousse-0-portrait.png
Class-guard.png
Frostleaf-0-portrait.png
Class-guard.png
Dobermann-0-portrait.png
Class-guard.png